
There will be some additions and changes to classes and spells but not as many as the Player Resource Consortium (PrC). Like the Community Patch Project (CPP) it will try and include lot of fixes to the game, but also add new content and balance changes. In comparison to the Community Expansion Pack (CEP) it is going to be a much more focused project with both overhauls and EE HD/fancy maps as a priority. The basis for the pack will be the Beamdog HD Pack to begin with.

It will be the basis of improvements to the original campaign modules in the future.

Entirely new HD models for different weapons, creatures, placeables, skyboxes and VFX.These should be roughly sticking to the Neverwinter and WotC style. Upgraded existing content with HD models and textures where possible, which will be an ongoing process since there are a lot of them in the base game.

This project aims to overhaul and add to Neverwinter Nights art, scripts and systems making it a good start for any player (new or old) when playing the game, and a good basis for a builder to start a module off.
